Showing posts with label theater. Show all posts
Showing posts with label theater. Show all posts

7.16.2013

The Universe is a Small Hat - 1st Play Test

Engineering meaningful participatory theater.

Photos by Nora Mericicki from the Berkeley Rep Ground Floor workshop/playtest June 21, 2013. 
The Witness Training. Safiya Fredericks (background) as The Founder and audience member/colonist Melissa Nigro


During my time in The Civilians R and D Group and the Berkeley Rep Ground Floor Program I have been studying how to turn the experience of my musical into an immersive and interactive game. My piece is entitled The Universe is a Small Hat and tells the story of a techno-Utopian space colony which encounters a mysterious non-human atmospheric intelligence. Each audience member plays the role of a colonist and has to choose how to behave and interface within the micro-society on the ship. The decisions that colonists make influence their experience of the piece, opportunities they have, their access to the ship itself, and ultimately the ending that they experience.

A Song from the show:


“A game is an experience created by rules.” - Anna Anthropy (Rise of The Videogame Zinesters)

Games are systems and so they are well-suited to tell stories about systems. Small Hat is at its core about a society, which is a network of shared laws, customs, and/or organizations. My piece also deals with physics which is a system of laws capable of describing and predicting aspects of our Universe. The idea for turning my piece into an immersive experience first came from this video of futurist Jason Silva talking about his experience of Punchdrunk's Sleep No More

When I found the Jason Silva video I was trying to figure out how to tell a futuristic story in a theatrical context, but I feared that being conventionally presentational would come off as hokey. My sense is that science fiction has a bad reputation in theater. Perhaps science fiction works better in novels and films because both forms are so good at immersing us in a fictional future. Silva connects Sleep No More to virtual reality and frames its (albeit analog) interactive environment as an evolution of the video game and “the future of storytelling.” I think he has a point. For centuries theater has served to create a moment of physical rest and reflection after a day of labor. But now, as more jobs than ever require hours of isolation sitting in front of a screen, plugged into a network, theater might be well positioned as a place to engage our bodies, and allow us to interact with one another in physical space. George Lucas recently came out with a similar point in his Times article The Future of Movies

The Healer Training
"Games are a kind of theater in which the audience is an actor and takes on a role – and experiences the circumstances and consequences of that role.”  - Anna Anthropy

Below I've presented some game concepts alongside a few thoughts on how we are integrating the concepts into The Universe is a Small Hat. The words that game designers use to describe their work have been helpful as I try to merge these two worlds. My hope is that more theater artists will start creating work that generates story-driven interactivity. In the two large playtests we've done I've found an incredible willingness on the part of audiences to participate as long as the system makes some sense to them.

Player Character - is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game.
In Small Hat the “player” is the audience member. And as I develop the “script” I am viewing the audience member as an actor in the play. The script should be a delineation of circumstances that allow for a mediated experience full of sensation, story and choice. The audience members will not be asked to “act” or play a character other than themselves. Since they are cast as members of the space colony we are asking them to be themselves exactly as they are, or as they'd like to be. Each colonist is given one of five “identities,” or jobs, based on an evaluation, but each individual can embrace, switch, or reject the identity as they see fit.

Non-Player Character - any character not controlled by a player. In our case, the actors.

Reward - The reward is the positive consequence of conquering the challenge; it can be anything from an increase in score, new items, or a scene.

The Bluelight


Risk - a situation involving exposure to danger, or in the case of a game, the loss of points, rewards, or status.

Cutscenes - A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay. Cutscenes are used to advance the plot, strengthen the main character's development, introduce enemy characters, and provide background information, atmosphere, dialogue, and clues.The video game form of scene/gameplay/scene/gameplay reminds me of the musical theater form of scene/song/scene/song. In Small Hat we will move the narrative primarily through songs, direct address, and gameplay, with few scripted scenes between characters. The colonists also have a lot of time to interact directly with the drones, in which case the drones will be improvising based on their understanding of the world.

The Belief Ladder

Items – Objects which play role in the story. The might contain clues, unlock elements of the story, offer powers or privileges.

Score - In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.

Playtesting – This is an idea in games that you have to play the game in order to gauge its effectiveness. Is it challenging? Too repetitive? Too easy? Interesting to both expert players and novices? Factors of the game can be tweaked and adjusted according the to subjective experience of the playtesting. I thought playtesting is the game design version of workshopping in theater, but I've actually discovered it is more analogous to rehearsal. We actually need the players (audience) to see even the most basic elements of the piece on their feet.

Skill and Chance – This is a polarity that is present in many games. There is a randomizing element (dice or cards) but also a system of rules which can be employed though a player's skill. Specific strategies will allow Colonists to achieve higher and reach greater depths of the world. But the randomizing elements will add unexpected outcomes.

Level - In a video game a level is the total space available to the player during the course of completing a discrete objective.

Audience members fill out exit surveys after the playtest.



César Alvarez - Creator/Composer
Sarah Benson - Director
Ivan Safrin and Syed Salahuddin - Game Designers

For more information on the The Universe is a Small Hat tweet or contact César.

5.14.2013

Natasha, Pierre and The Great Comet of 1812

14 Reasons I Love Dave Malloy's Opera based on War and Peace.
Phillipa Soo as Natasha in NATASHA PIERRE AND THE GREAT COMET OF 1812, Photo By Chad Batka
  1. You get perogies and vodka.

  2. Dave uses bass clarinet, english horn, and gut rumbling club music all in the same piece.

  3. One scene inside of the opera is a hilarious parody of an opera.

  4. A bunch of the actors, and almost all of the musicians, are also composers.

  5. At one point two female singers in a tense situation sing the lyric “constraaaaaaained” a half step away from each other, and it is beautiful.

  6. One of the actors passed me a tiny folded paper during the show that had “you are hawt” scrawled on it. (Data suggests this was part of the show, and not an impulsive appraisal of my hawtness).

  7. Dave's melodies pour from the piece so effortlessly. I waited for something to be repetitive or predictable but each musical moment is an ingenious transformation and/or departure from the previous.

  8. The opening number is a cumulative song

  9. Mimi Lien created a magical Russian Cabaret.

  10. I'm incredibly impressed that Dave could tell such a complicated story using no spoken dialogue, without the exposition ever feeling forced. This makes me hopeful about the potential of song to tell big stories in an authentic and light-hearted way. It cleverly triangulates musical theater and operatic tropes so it can make use of them, without ever being subsumed by them.

  11. Every one of the actors approach singing differently. I love this. I like shows that have a few classically trained singers and a bunch of singers that are using their voices with folk, blues, rock, and experimental sensibilities. The sonic patchwork is what makes the piece feel current and authentic. Our culture is so heterogeneous that when a large group of performers stand up and sing according to a single musical orthodoxy, the product can feel institutional, dated or even corporate. This is the experience I have, though not always an unpleasant one, at many Broadway shows and big budget operas. Comet on the other hand feels homemade. It may not feel as homemade in its current commercial incarnation than it did at Ars Nova, but that leads to my next point.

  12. I love seeing a commercial production of a truly downtown piece or performance. Rachel Chavkin and Dave have kept the core of the work intact even though there are now many more costumes and chandeliers. To quote the brilliant Taylor Mac, “The avant-garde IS commercial!” It is inspiring to see commercial backing for a work as quirky, honest and courageous as Comet.

  13. The waitstaff are all actually Russian (or have convincing accents), and I think this actually adds a lot to the experience.

  14. It's in a damn TENT!

    Go see for yourself.




12.01.2011

27 Cast Albums, Six Words Each



I listened to all of these cast albums in about a month. Here's a 6-word observation about each one.

1. Sweeney Todd - (Angela Lansbury, Len Cariou) - This musical is a masterpiece. Period.

2. Sweeney Todd - (Michael Cerveris, Patti LuPone) - Stripping it down is often best.

3. Urinetown - Songs should approach narrative more obliquely.

4. Avenue Q - The most obvious things are hilarious.

5. Showboat - I'm glad musicals aren't operatic still. (or) I'm glad Showboat invented the musical.

6. Oklahoma - Local colloquialisms in song depict place.

7. You're a Good Man Charlie Brown - Lack of vibrato represents innocence/youth.

8. Rocky Horror Picture Show - Don't be so wussy about campiness.

9. West Side Story - Melodic movement and rhythm encode emotion.

10. Follies - Musical is perfect form for nostalgia.

11. On a Clear Day You Can See Forever - I love songs about past lives.

12. Guys and Dolls - American slang is a gold mine.

13. Crazy for You - Gershwin songs shine in any context.

14. Rent - Distended vowels can ruin rock songs.

15. Company - Sondheim loves sixteenths. I do too.

16. Hair - The tape distortion is just shocking!

17. A Funny Thing Happened on the Way to the Forum - Worth it for the first song.

18. Into the Woods - Every melody has its own meaning.

19. The Fantasticks - Piano centered score's not my favorite.

20. Annie - Little girls sound amazing singing loud.

21. In the Heights - Salsa's built-in momentum suits the form.

22. Carousel - In heaven there will be reverb.

23. Fiddler on the Roof - Aspiration's the best inspiration for song

24. How to Succeed in Business Without Really Trying - Highlighting the worst in us all.

25. A Chorus Line - Musical theater about musical theater works.

26. Cabaret (Alan Cumming) - Brilliant formal construct. Diegetic is best.

27. Godspell - Just can't get into Jesus musicals.

I listened to the Original Broadway (or definitive) Cast Recording except where noted.

11.11.2011

List of Sci-Fi Musicals, Operas and Plays

photo of Via Galactica by John Michael Cox
Musicals:
Rocky Horror Show by Richard O'Brien (1972)
Via Galactica by Christopher Gore, Judith Ross and Galt MacDermot (1972)
Time by Dave Clark, David Soames, Jeff Daniels, and David Pomeranz (1986)
Starmites by Barry Keating and Stuart Ross (1987)
Return to the Forbidden Planet by Bob Carlton (1989)
Metropolis by Joe Brooks and Dusty Hughes (1989/2002)
Superbia by Jonathan Larson (1989)
Weird Romance by Alan Menken with David Spencer and Alan Brennert (1992)
Saucy Jack and the Space Vixens by Charlotte Mann, Michael Cridler, Jonathan Croose and Robert Forrest (1995)
Escape from Pterodactyl Island by Peter Charles Morris, Michael Jeffrey and Phillip George (1999)
Area 51 by Noel Katz and Tom Carrozza (2000)
Chitty Chitty Bang Bang by Richard and Robert Sherman and Jeremy Sams (2002)
We Will Rock You by Ben Elton, Brian May and Roger Taylor (2002)
The Last Starfighter by Skip Kennon and Fred Landau (2004)
The Brain from Planet X by David Wechter and Bruce Kimmel (2006)
Futurity by The Lisps, César Alvarez and Molly Rice (2012)

Operas:
Repo! The Genetic Opera (Original Stage Version) by Darren Smith and Terrance Zdunich (2002)
Death and the Powers: A Robot Opera by Todd Machover (2010)

Plays:
R.U.R. (Rossum's Universal Robots) by Karel Capek (1921)
Back to Methuselah by George Bernard Shaw (1921)
Unseen Hand by Sam Shepard (1969)
Illuminatus! Trilogy adpated by Ken Campbell (1976)
Martian Chronicles by Ray Bradbury (1977)
The Warp (22 Hour Play) by Neil Oram (1978)
Starstruck by Elaine Lee, Susan Norfleet Lee and Dale Place (1980)
Lunacy by Patricia Weaver Francisco (1984)
Henceforward... by Alan Ayckbourn (1987)
Comic Potential by Alan Ayckbourn (1988)
Darkside by Ken Jones (1988)
Dirk adapted by James Goss and Arvind Ethan David (1995)
A Number by Caryl Churchill (2004)
D is for Dog by Katie Polebaum, Sean T. Cawelti and Rogue Artists Ensemble (2004)
Coyote Trilogy by Don Elwell (2006)
Boom by Peter Sinn Nachtreib (2008)
Untitled Mars by Jay Scheib (2008)
Space//Space by Banana Bag and Bodice (2009)
Godlight Theatre Company's adaptations of 1984, Farenheit 451, A Clockwork Orange, and Slaughterhouse 5  (1994-2009)
What We Once Felt by Anne Marie Healy (2009)
Bellona: Destroyer of Cities by Jay Scheib (2010)
The North Plan by Jason Wells (2010)
Baby Universe: A Puppet Odyssey by Wakka Wakka (2010)
Futura by Jordan Harrison (2010)
The Annihilation Point by Berserker Residents (2010)
Samuel and Alasdair: A Personal History of the Robot War by Mad Ones (2010)
Galactic Girl by Jon Hoche (2011)
The Hallway Trilogy Part Three: Nursing by Adam Rapp (2011)
How to live Safely in a Science Fiction Universe adapted by Matt Slaybaugh and Jennifer Fawcett (2011)
Do Androids Dream of Electric Sheep? adapted by Untitled Theater Company 61 (2011)
Frankenstein by Nick Dear (2011)
World of Wires by Jay Scheib (2012)

This is by no means a complete list, just a sample based on some basic internet research. These are works which as far as I can tell have been published, or had at least one full production/run at a regional or off-broadway theater. (there are a few that were off-off Broadway). I left off plays which are closer to the genre of horror, fantasy, or which deal primarily in the super-natural (eg Little Shop of Horrors, Spider Man, etc.) I don't have anything against horror, fantasy, or comic book genres they are just not what I'm currently investigating. If you know of other works that fit the criteria please post in the comments. I will try and update.

Here is the definition of Science Fiction I am using (from Wikipedia):
Science fiction is a genre of fiction dealing with imaginary that is more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction...Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).
 tweet me @musicisfreenow